UNREAL
What are its strengths and weaknesses relative to its competitors?
UNREAL
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What is the URL of the tool/platform/hardware you are presenting?
https://www.unrealengine.com/en-US
Describe the primary function and technical capabilities of the tool. How does it contribute to building the Metaverse?
FULL-SCALE 3D MODEL The self-described "most powerful real-time 3D creation tool." MOST USED FOR VIDEO GAMES & FREE!
What are the technical requirements to use this tool (e.g., hardware specifications, operating system compatibility)?
YOU NEED A *STRONG* COMPUTER WITH HIGH RAM AND SPACE S IT IS N EXTREMELY HEAVY PROGRAM & REQUIRES INTERNET ACCESS
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Provide examples or case studies of how this tool has been applied in real-world scenarios. How does it solve specific problems or enhance projects in VR, AR, or the metaverse?
https://hitmarker.net/news/impressive-unreal-engine-5-case-studies-showcased-by-japanese-developer-2309379 IT ALLOWS YOU TO PERSONALIZE EVRYTHING, FROM WATER FLOW, TO LIGHT, TO SOUND, AND TEXTURE. EXTREMELY REALISTIC (IF THAT IS HWAT YOU ARE LOOKING FOR)
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Is the tool open-source or proprietary? Discuss the implications of its software model on development and collaboration.
YES. I THINK IT BEING FREE IS A TESTAMENT TO THE TYPE OF COMPANY THEY ARE.I HOPE THEY CONTINUE THIS WAY! MAKES IT ACCESSIBLE TO ANYONE INTERESTED
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What is the business model of this tool and what are the implications? (ie freemium, subscription, one-time cost). Who do you think their target market or demographic is?
FROM ROYALTIES AND LICENSING. "Royalty: UE's source code is available on GitHub and free to use until developers earn $1 million in gross revenue. After that threshold, Epic collects a 5% royalty ("engine royalty") on any product that incorporates Unreal Engine code." TARGET DEMOGRAPHIC IS DEFINITELY LARGE-SCALE VIDEO GAME DEVELOPERS
Compare and contrast this tool with at least two similar tools or platforms. What are its strengths and weaknesses relative to its competitors?
Unity & blender UNITY IS NOT FREE BUT MORE USER FRIENDLY BLNDER IS THE CLOSEST COMPETITOR AND 100% FREE BUT A BIT SLOWER & SIMILAR LEARNING CURVE
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Based on current trends and developments, where do you see this tool heading in the future? Consider upcoming features, potential use cases, or evolving technologies.
I SEE UNDERSTANDING HOW TO USE UNREAL WILL BE A PRIORITY FOR EVERY TECH UNIVERSITY WORKING WITH GAME DESIGN STUDENTS. I HOPE IT STAYS FREE, BUT IF IT IS EVER BOUGHT OUT I CAN SEE THEM ADOPTING A FREEMIUM MODEL.
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What was your experience in using the tool?
I DID THE BARE MINIMUM BECAUSE I AM A NEWBIE BUT I LOVE HOW CUSTOMIZABLE IT IS! THE POSSIBILITIES ARE TRULY ENDLESS. I WISH IT WASN'T SO COMPLEX SO I COULD LOAD IT ON MY LAPTOP.
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Information Provided by: Isabel Call Gomez